MOD3L

What would it be like to be digitised?

What would it be like to be digitised?

What would it be like to be digitised?

MOD3L is an experimental magazine that examines how 3D modelling can allow people to explore diversity, digitisation, photography, streaming and more.

MOD3L is an experimental magazine that examines how 3D modelling can allow people to explore diversity, digitisation, photography, streaming and more.

MOD3L is an experimental magazine that examines how 3D modelling can allow people to explore diversity, digitisation, photography, streaming and more.

Skills

Visual Design Publication 3D Modelling & Rendering

Industries

Digital

Date

January 2022

Cover collage
Cover collage
Cover collage

Featuring a diverse set of interviewees and a set of spreads to help budding artists get into 3D, the magazine seeks to portray 3D as an accessible and innovative space. The magazine was created through a systematic co-design process in which participants created moodboards, were digitised and had active input and influence on the creation of their digital avatars in combination with my creative skills. Shown on the cover is Amandine Guihard - a young London-based model whose correspondance with me helped to drive the project and refine my visual skills. To showcase the diversity of the magazine, in addition to her permission, her virtual model became the front cover, creating a human perspective on the magazine.

Matt Richmond
Matt Richmond
Matt Richmond
Mika the streamer
Mika the streamer
Mika the streamer

From the start of my project to the end, I explored many different stylistic directions such as cyberpunk and metallic figures, to ending up in a more natural aesthetic.

Aesthetic development
Aesthetic development
Aesthetic development
Technical development
Technical development
Technical development

A collection of process images in several different stages - from creating a morph using FaceGen (comprised of photographs), to experiments with hair, scene and early skin tests, as well as rendering. These process images are proof of the co-design process I employed, in which models constantly gave feedback on the creation of their avatars. For example, asking for different hair textures, or making compromises on the outfit styling. This process allowed the user to feel like their likeness was not being misused, as well as being presented in the way that they desired.

©️ Gabe Quinton

©️ Gabe Quinton

©️ Gabe Quinton